Oops, I was supposed to have this post by yesterday at 5pm but in the midst of everything I totally forgot to hit the publish button! Typical.
Anyways, this week I talked to Jordan, a friend of mine, who gave me the brilliant idea of first making a rough 3D model of my city/town/hooverville in Maya, and then storyboarding from that. It took me quite a while, but now I can play with layout/composition, and lighting so much more than if I was hand-drawing everything. I'd like to think I'm a decent artist, but I am certainly not up to par with story board professionals who can whip out perspective drawings like nobody's business. So, it might seem like cheating, but if there's one thing I learned about animation/art/life in general, it's to fake it till you make it! Here are examples of me boarding over my 3D images- this has also cut so much time out of my boarding/experimenting because I can focus more on whether or not these layouts help tell the story instead of stressing over if I got the perspective right.
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rough renders of my layout |
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POV Noemi's shack |
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drawing over these babies |
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POV Noemi putting down the picture |
I'm still, unfortunately trying to figure out what to do with my story, and while I was biking the other day I wondered if the story would flow better if I cut out everything with Noemi being afraid to go outside/meeting Milo, and just having them jump directly into passing out flowers to the townspeople. But I think that makes it lack a lot of content. I've also been slacking on meeting up with professors soooo I need to get on that! Last night I also relearned the importance of saving frequently in Maya (I haven't used it extensively in a while,) and I must have modeled a couple buildings multiple times because I kept losing them. -__-
It's strange because I basically only slept one hour last night because I've been working so much on this lately, but for some reason the lack of sleep has renewed my motivation to work on this! (I've been going through kind of a lull latel.) Maybe I need to pull more late nights. lol!
Also, I forgot to mention, but I'm thinking of transitioning this film to a film that is fully based in Maya instead of a 2D/3D combination-hence this title. Only the townspeople will still be in 2D because ain't nobody got time to model and rig a bajillion townspeople.
And now I'm off to see if I can cram in a 20 minute powernap between classes :)